Thursday, November 12, 2009

Flash / ActionScript 3: Event Bubbling Example

Previously I wrote an article that showed an example of Event Bubbling with Flex. I wanted to write a similar example for ActionScript 3. The principle is the same, but it works just a little different.

Any class involved in bubbling must extend DisplayObjectContainer. Sprite is the most basic DisplayObjectContainer class and most examples I see use it, so that's what I will use. I gave a brief overview of how event bubbling works in the Flex example that I won't repeat here.

I'm creating three classes that include each other. The primary class includes Level1. Level1 includes Level2. Level2 includes Level3. Level3 triggers an event when it's added to the stage. The event from Level3 will bubble through Level2 and Level1 to the primary class without re-dispatching it.

event_bubbling_as.as
package {
    import flash.display.Sprite;
    import flash.events.Event;
    
    import obj.Level1;
    import obj.Level3;

    public class event_bubbling_as extends Sprite
    {
        private var _level1:Level1
        
        public function event_bubbling_as()
        {
            _level1 = new Level1;
            _level1.addEventListener(Level3.EVENT, onEvent);
            
            addChild(_level1);
        }
        
        private function onEvent(event:Event) : void {
                trace('caught event from level 3');
        }
    }
}

Level1.as
package obj
{
    import flash.display.Sprite;
    
    public class Level1 extends Sprite
    {
        private var _level2:Level2;
        
        public function Level1()
        {
            trace("in level 1");
            _level2 = new Level2;
            
            addChild(_level2);
        }
    }
}
Level2.as
package obj
{
    import flash.display.Sprite;
    
    public class Level2 extends Sprite
    {
        private var _level3:Level3;
        
        public function Level2()
        {
            trace("in level 2");
            _level3 = new Level3;
            
            addChild(_level3);
        }
    }
}
Level3.as
package obj
{
    import flash.display.Sprite;
    import flash.events.Event;
    
    public class Level3 extends Sprite
    {
        public static const EVENT:String = "level3";
        public function Level3(){
            trace("in level 3");
            
            //trigger event when the object is added to the stage
            addEventListener(Event.ADDED_TO_STAGE, launchEvent);
        }
        
        public function launchEvent(event:Event) : void {
         var newEvent:Event = new Event(EVENT, true, true);
         dispatchEvent(newEvent);
        }
    }
}
You can download the Flex Project Archive example here. This can be directly imported into Flex. Run it in debug mode to see how each level is triggered.

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Sunday, November 1, 2009

Flex: Event Bubbling Example

A refactor it gave me a chance to update the way I handled events. This page on Adobe's site explains the event bubbling model. To give a brief overview there are three phases: Capture, Targeting and Bubbling. The Capture phase will pass through each branch of a DisplayObject tree until it reaches the last node. The Targeting phase will look for objects that have event listeners bound to them. The Bubbling phase ascends the DisplayObject tree from the last node to the first node and activates the event listeners. Only DisplayObjects have a Capture and Bubbling phase.

Here is some example code I made in MXML that shows how event bubbling works. There are four files. The Application file includes Layer1. Layer1 includes Layer2. Layer2 includes Layer3. When Layer3 is created it will throw an event. The first property of the event is the string that will trigger event listeners, the second allows the event to bubble through the DisplayObject tree. The third allows the event to be canceled at any of the DisplayObjects it passes through.  The event will bubble through each DisplayObject and back to the Application without manually passing it forward.

UPDATE
If you're looking for an example of event bubbling in ActionScript please view this article.

index.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" initialize="init()" styleName="plain">
    <mx:Script>
        <![CDATA[
            import obj.Level3;
            import obj.Level1;
            
            private var _level1:Level1;
            
            private function init() : void {
                trace("in the base");
                _level1 = new Level1;
                
                //add eventListener
                _level1.addEventListener(Level3.EVENT,onEvent);
                
                addChild(_level1);
            }
            
            private function onEvent(event:Event) : void {
                trace("picked up event from Level3 ");
            }
        ]]>
    </mx:Script>
</mx:Application>


Layer1.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="400" height="300" initialize="init()">
    <mx:Script>
        <![CDATA[
            private var _level2:Level2;
            private function init() : void {
                trace("in level 1");
                _level2 = new Level2;
                addChild(_level2);
            }
        ]]>
    </mx:Script>
</mx:Canvas>

Layer2.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="400" height="300" initialize="init()">
    <mx:Script>
        <![CDATA[
            private var _level3:Level3;
            private function init() : void {
                trace("in level 2");
                _level3 = new Level3;
                addChild(_level3);
            }
        ]]>
    </mx:Script>
</mx:Canvas>

Layer3.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="400" height="300" initialize="init()">
    <mx:Script>
        <![CDATA[
            public static const EVENT:String = "level3";
            private function init(): void {
                trace("in level 3");
                var event:Event = new Event(EVENT,true,true);
                dispatchEvent(event);
            }
        ]]>
    </mx:Script>
</mx:Canvas>

You can download the Flex Project Archive example here. This can be directly imported into Flex. Run it in debug mode to see how each level is triggered.

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